"A must-have guide for anyone who wants to write for Vampire: The Requiem." I don’t own Vampire the Requiem … In Vampire: The Eternal Struggle, Disciplines are separated into two levels: the Basic level (denoted with a square symbol) and the Superior level (denoted with a diamond, or technically, a square rotated 45 degrees). An optional system provides Elder Discipline Powers of 6 to 10 dots for more ancient vampires. In order to develop a Combination Discipline a character must have the prerequisite rank listed for each Discipline used; thus, to buy a combo of Celerity 4/Potence 3, a character must already have Celerity 4 and Potence 3. Interactive Character Sheet for Vampire The Requiem 2nd Edition This Wiki will default to the Storyteller System presentation as the most common middle-of-the-road approach. The Beginner's Guide to Vampire: the Requiem Lore - YouTube The exceptions to this sequence are the various forms of blood sorcery, such as Thaumaturgy and Necromancy. Three Disciplines — Celerity, Fortitude, and Potence — are commonly called the Physical Disciplines because they directly enhance a vampire's physical abilities. Find inside tips and story hooks for Vampire, The Requiem characters, and Vampire- Changeling The Lost cross over games. At the lowest levels, it sharpens a Kindred's mundane senses. Cainites of seventh or lower generation may learn Elder Discipline Powers of six to ten dots, with the maximum rating of a Discipline restricted to 13 minus their generation. Vampire: The Requiem invites you to tell your own stories set within the world of the Kindred. In increasing levels of granularity: In Vampire: The Eternal Struggle, Disciplines are separated into twolevels: the Basic level (denoted with a square symbol) and the Superior level (denoted with a diamond, or technically, a square rotated 45 degrees). Vampires are unliving humans created when a vampire drains a human dry of blood and then feeds the corpse a few drops of its own vampiric blood. Aside from their inherent immortal condition and the ability to use vitae to regenerate wounds and improve their strength, dexterity and stamina, proficience in a Discipline gives the vampire additional supernatural abilities of great strategic value. The Ordo Dracul is probably the most secretive of the five major covenants, using its occult teachings to actually remake the vampiric physiology. Vodoun. talk The specialty Discipline of Clan Daeva, Majesty is the Kindred Discipline of preternatural charisma and charm. Bypass a vampire subject's circulatory system. At the Storyteller's discretion the Physical Disciplines may be learned by all Cainites without training. Vampire the Requiem disciplines link page. YMMV/Vampire The Requiem; If you meant one of those, just click and go. The nature of this power is hotly debated among the Kindred, for its abilities are so varied while simultaneously stemming from no obvious aspect of the Curse. The majority of Disciplines consist of a sequence of powers which begin at a one-dot power and rise to a five-dot power. Disciplines Auspex, Nightmare, Obfuscate, Vigor Bloodline Gift Child of Darkness Curse Unknown: Reputation Indifferent White Wolf Wiki is a FANDOM Games Community. Disciplines found in books published by White Wolf. At such levels the potency of Discipline powers increase greatly, and characters no longer must follow a uniform progression but can choose from a variety of powers available at any one level or even invent their own powers that suit their tactics. Vampire the Requiem in the Genesys Roleplaying sys-tem produced by Fantasy Flight Games. Hardcover. --Onyx Path Power. Be careful, though, the only things that go in the Main namespace are tropes and should be created through the YKTTW system. Its applications allow the practitioner to impose willing submission, to elicit the confessions of dark secrets and more. Please refer to the Cruac page for a full listing of the House Rules regarding Cruac. VTM: Vampire: The Masquerade - Bloodlines 2 seems to be using a combination of the VTES and MET systems, where Disciplines provide either two or three powers. A Vampire can join of their own free will but the act is one that is horribly mutating. These groups differ radically in purpose and outlook and are often in conflict, tho… In the dark era of 2013, I led the team that created the Disciplines for Vampire: The Requiem,... [click here for more] White Wolf : $8.99 : The Black Book of Vitae. In Vampire: the Requiem, you play one of the undead, relentlessly hunting for the essence of mortality to sustain yourself. P. 259: "The fourth (Discipline) is either unique to the bloodline -- unable to be learned by Kindred who are not of the bloodline -- or is one of the "common" Disciplines practiced by vampires across clan lines." ... Download & View Vampire The Requiem - Discipline Cards.pdf as PDF for free. anchors,The umbrella mechanical term for a vampire's Mask, Dirge, and Touchstone traits. These Disciplines consist of a main track that governs the maximum level of paths and rituals. It's a pity that they still didn't clarify if Vampires can learn bloodline Disciplines without being part of them. Driven by a hunger like fire, you will struggle to maintain your humanity while immersed in a vicious society of monsters. If you want to start a Main/VampireTheRequiem page, just click the edit button above. The traditional disciplines of each clan are listed below: Individual bloodlines (including the antitribu) have their own "in-clan" Disciplines, but those are too numerous to list here; additionally, many bloodlines' Disciplines have changes over the course of the game's various editions. The coinage of the term Disciplines is credited to the Cainite scholar known as Trimeggian through his Encyclopaedia Haemovoria - and although not every vampire will necessarily use it, this denomination has become quite popular among kindred society. Resilience is the Discipline that endows Kindred with toughness. Training in each of the Disciplines provides the Cainite with several related powers such as superhuman speed, strength, resilience, command over animals, shapeshifting abilities, sensory powers, the ability to dominate the minds of other creatures and many more. As Kindred with this gift grow in age and power, entirely new avenues of insight open up before said Kindred. There are seventeen "main" Disciplines that are well known and relatively common, but there are also a variety of much rarer Disciplines which are unique to particular clans or are practiced by bloodlines and Thin-Blooded vampires. I am a long-time GM, although with a bit more limited experience in VtR, and I have already partnered up with an interested player and we are looking for 1-3 more to join in. Vampire: Movie - I found a source for the un-verified claim at the bottom of the article that New Line Cinema had purchased rights to make a Vampire: The Requiem movie, didn't know how to source properly, sorry, I just put the link in that section of the article - after the claim, if someone could fix it for me, that woudl be really appreciated. In Mind's Eye Theatre, the LARP rules, Disciplines are separated into three levels: the Basic level (equivalent to levels 1 and 2 of the Storyteller System), the Intermediate level (equivalent to levels 3 and 4 of Storyteller), and the Advanced level (equivalent to level 5 in Storyteller). Disciplines are vampiric powers and capabilities that have often given rise to old wives' tales of superhuman speed, strength, and endurance possessed by the Damned, along with their piercing gaze, their hypnotic and seductive voices and the unholy power to vanish into shadows and shapeshift into bats, wolves and mist. Auspex (VTR) This potent Discipline grants Vampire superlative sensory capabilities. Only rituals from the core Vampire: The Requiem book are allowed. All Night Society, the,The society of Kindred. Practitioners of Protean can grow fearsome claws, take on the shapes of animals and even become animate mist. The covenant is one of the most important groupings in VAMPIRE: THE REQUIEM, because membership reflects a philosophical choice by the characters rather than the vagaries of circumstance. The Storyteller's book of forbidden secrets of the blood. Discipline progression is fixed: every character who learns Auspex 2 learns the same power, cannot obtain it until they possess Auspex 1, and must learn it before gaining Auspex 3. Over the years, eighty-six official Disciplines have been published, the vast majority of which are Bloodline-specific. Unique Disciplines are not common in the Camarilla, which is largely a revisionist history issue; Camarilla vampires are the default characters for VTM and most of their Disciplines are classic vampiric powers. Combination Disciplines break from the typical chains of separate powers and combine two or three Disciplines of various levels to create one specialized power. Official Disciplines. So, assuming a Discipline like Protean which may have five powers in the Storyteller system, in Redemption, each of those five powers may themselves be rated from one to five, providing a potential 25 dots to assign into Protean. This book includes rules for using vampires in World of Darkness chronicles, covering everything from the five clans to covenants to Disciplines, bloodlines, storytelling advice and a complete spread of game systems governing the undead. These Wyrd Kindred must make their way in unlife twice damned; once by Vitae, and once more by the strange embrace of Arcadia. Vampire: The Requiem is a role-playing game published by White Wolf, set in the World of Darkness, and the successor to the Vampire: The Masquerade line. Vampire The Requiem 2nd Edition - Interactive Character Sheet - Free download as PDF File (.pdf), Text File (.txt) or read online for free. In the tabletop Storyteller System, Disciplines are separated into five dots. Take your favorite fandoms with you and never miss a beat. Vampire: The Masquerade 20th Anniversary Edition, https://whitewolf.fandom.com/wiki/Discipline_(VTM)?oldid=242907. Vampire: the Requiem, p238, revised by Is_A_Becca Calacas; Nicknames Bones Theme Kindred who walk with ghosts. It was first released in August 2004, together with a new core rule book for the World of Darkness. Vampire The Requiem - Discipline Cards.pdf [34wmq85158l7]. The origin of the vampiric powers modernly known as Disciplines is unknown, however, but many believe they are gifts from Caine or Lilith, and a few Antediluvians are thought to have invented unique Disciplines that have been passed down through their childer; others believe them to be inborn powers inherent to the undead body. The heartless vampire cannot feed, but is immune to staking and may regenerate so long as their heart is intact. Below, you'll find a link to my long promised take on converting the unique Vampire: The Masquerade (V20) disciplines into Vampire: The Requiem, Second Edition. Vampire Acolytes,A common nickname for members of the Circle of the Crone. Close examinations of the Vitae's ways, why Beasts are territorial, and new Blood-studies for the knowledge-hungry vampires. The game takes place in modern-day earth where vampires form complex societies hidden from human awareness. Discipline is a term used by vampires to describe their supernatural powers. Regards, Justin However, each path is individually learned in the same manner as any other five-dot Discipline: one cannot learn the second level of the Path of Blood without first learning the first level. Every clan has three inherent Disciplines which they pick up more readily and do not require training to learn. Don't put in redirects for shows, books, etc.. This book includes: * Nine new, secretive vampire bloodlines for your chronicle * Unique, strange and elusive Disciplines, Devotions and rituals * New character types for players and Storytellers. Tonight, you become one of the Kindred, the beautiful and the damned who hide behind our ordinary world. Updated and revised core rule book for Vampire: The Requiem. ... Their seemingly small set of Disciplines to call upon can be made into a multitude of new talents and abilities with a little work to fashion them into new Devotions. Amaranth,Diablerie; the act of consuming another Kindred’s blood and soul. Only rituals from the core Vampire: The Requiem book are allowed. Romance. For those of you who aren't sure what this is all about, the link in my signature should clear things up. Instead, every new level is a steady increase in one specific capacity: Celerity increases the number of extra actions a character can take per round by spending blood (and, in 20th Anniversary, increases dexterity); Fortitude adds dice to resist damage; and Potence grants automatic successes to feats of strength. For the moment, I'm releasing this raw, without a big editorial pass. The individual powers are the same, but with two different levels of ability. VTM: Vampire: The Masquerade - Bloodlines also adopts this one-to-five system. They are fairly rare and typically must be taught by someone who already knows the power, but are popular because they often add versatility to Disciplines a character possesses or address unique situations. Finally, VTM: Vampire: The Masquerade - Redemption uses a system where you can assign up to five dots in skill into any of the individual powers. VTR 2e 158 Mystery of Zirnitra Psychic Lobotomy • Surgically damage a subject's brain. Vampire: the Requiem; ... Alternately, seeing as the disciplines would actually need less modification, should the city gangrel idea actually be an offshoot of the mekhet this time? Instead of getting their entire list of disciplines spelled out, they only get Viccisitudeas their in-clan Discipline. Practitioners of Resilience are capable of walking through a hail of bullets, shrugging off even the most punishing blows, and even resisting the deadly kiss of sun and flame. Many clans also have signature Disciplines that are not widely known outside of their clan and are sometimes carefully guarded, though this varies from clan to clan. Danger. Take your favorite fandoms with you and never miss a beat. Advanced Disciplines provide elders a great advantage over higher generation Cainites, but also lure younger vampires to commit diablerie. Mystery. Dots up to five in these Disciplines do not provide new powers like the other disciplines do. Theban Sorcery. I am looking for players interested in a text-based game of VtR (Vampire: the Requiem) 2nd edition (probably). White Wolf Wiki is a FANDOM Games Community. Conversely, the Sabbat and independent clans have powers which are not part of traditional vampire literature and were introduced later. Included are ten new disciplines, five NPC Kiasyd, and much more for your... [click here for more] The individual powers are the same, but with two different levels of ability. This book isn’t a standalone product and makes frequent referrals to the Genesys core rulebook, without that you will find very little within the following pages makes sense. A Covenant Guide for Vampire: The Requiem™ • Examines the truth behind Carthian philosophy and activism for both table-top and live-action games • Features new bloodlines, Merits and Disciplines for players exploring a Carthian Requiem • Shows Storytellers how … In Mind's Eye Theatre, the LARP rules, Disciplines are separated into three levels: the Basic level (equivalent to levels 1 and 2 of the Storyteller System), the Intermediate level (equivalent to l… Main_Page > Vampire: The Requiem > Bloodlines Bloodlines are small groups of related vampires in a given clan whose blood has changed in some way to make them different from their clan mates, usually resulting in proclivity for an extra discipline and the saddling of extra weakness. Bloodlines: The Legendary is a 128-page book for Vampire: The Requiem. Vampires that have inherited common physical powers and qualities group themselves into "clans", but they also join "covenants" along religious, political or philosophical lines. 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