For the algs marked G, the inverse of the final move may be used to create a better separation case. Used in: OLL (2x2x2) What do I do! The goal of OLL is to make sure the last face is complete. 2. F (R U R’ U’) (R U R’ U’) F’. These algorithms orient the top layer on a 2x2x2. Use this to only practice the algorithms you want to learn. Made by Carolyn Chan 2x2 Ortega Method Algorithms. 12/30/2018 OLL Algorithms - CFOP SpeedSolving OLL #57 Cases 2/9 OLL is the 3rd step of the CFOP, and the "busiest" in respect of the amount of algorithms required to complete it. Full OLL - 260 cases; 144 unique + 96 mirrors + 19 only corners/edges + 1 skip = 260; Each case is 5:1296 except the skip which is 1:1296; Average number of moves: 10.035 / 11.558; Click on pictures to get to the algorithms or use the navigation at the left. OLL (Orientation of the Last Layer) solves the top face of the cube after solving the bottom face. ... To enable screen reader support, press Ctrl+Alt+Z To learn about keyboard shortcuts, press Ctrl+slash. It’s recommended that you read (or at least look over) the “Ryan’s Guild to Speed Cubing” before reading this due to the fact that the method and algorithms are insanely close to being the same. It is the method used by all 3x3 world record holdersin the last decade. When you accomplishe this step, you can move to PLL (2x2x2), or for more advanced methods such as Ortega, PBL. 4. These algorithms orient the top layer on a 2x2x2. Optimal moves: (7, 6, 5) HTM, Name: Bowtie It is useful to see both learned and unlearned cases to avoid mixing them up, especially if they look similar. The aim is to make the opposite face contains just one colour. Parity is a speedsolvers nightmare, but what actually is it and why does it occur? I have chosen these ones because they heavily use three different triggers, which I … Best free website and app for desktop, mobile, android, apple ios iphone and ipad. Two-look OLL is a part of the Fridrich method, a method used by most speedcubers. Second, orient the opposite face, either by using the same OLL algorithms as on 3x3x3 or by using more efficient ones made for 2x2x2 see below. Alternate Algorithm . Used in: OLL (2x2x2) Cross, First 2 Layers, Orientation, Permutation (CFOP) is the most popular method for speedsolving the Rubik's Cube. This is the orientation that makes up the first half of the Y-perm. Used in: OLL (2x2x2) OLL. 31 (R' U') F (U R U' R') F' R: This is just the mirror of OLL #32, but I don't perform it as such. OLL. I also recommend being able to perform this alg from a U2. order presented. Click on an image to add it to the trash. The unsolved layer which is now on the top will become the green side, eventually. Case . 2x2 Ortega Method Algorithms. Name: Sune 2×2 Ortega Method Algorithms. (This will also reset all info on the page, such as algorithms, times, etc.). In this method seven different algorithms are used for this step. OLL . The parts of algorithms are grouped together for easier memorization and visual distinction. We will use four algorithms. Optimal moves: (7, 6, 5) HTM, Name: Anti-Sune This algorithm only works for Ortega. My 2×2 PBL algorithms for Ortega/Varasano method: Top adjacent swap: U R U R’ F’ R U R’ U’ R’ F R2 U’ R’ Top diagonal swap: F R U’ R’ U’ R U R’ F’ R U R’ U’ R’ F R F’ Double Diagonal swap: R2 F2 R2 . When you accomplishe this step, you can move to PLL (2x2x2), or for more advanced methods such as Ortega, PBL. F … Three variants of these algorithms are given depending on how they affect the rest of the cube. Optimal moves: (5, ?, 3) HTM, Name: T (R U R’ U) (R U2 R’) 1. This is good for learning and reviewing algorithms. Solution for the 3x3 magic cube and speed cube twisty puzzle. R2 U2 R U2 R2. The 2x2 is like a 3x3 cube without edge or center pieces (displayed in picture beside). Optimal moves: (6, 6, 5) HTM, Name: H R2 U2 R U2 R2. In step 2 we are going to use a set algorithm to correctly orientate our last layer. This is just the standard Sune. 2×2 Ortega Method Algorithms. 32 (R Dw) (L' Dw') (R' U) (Lw U Lw') There should be a nice balance between both hands in performing this algorithm. Used in: OLL (2x2x2) Terminology OLL: Orientation of the Last Layer. 2. PLL: Permutation of the Last Layer. (R U R’ U) (R . For suggestions / bug reports, contact [email protected]. (For help with notation visit this website: https://ruwix.com/the-rubiks-cube/notation/) Free online speedcubing algorithm and reconstruction database, covers every algorithm for 2x2 - 6x6 including F2L, OLL, PLL, COLL, ZBLL, WV and much more The third case is special: a shorter algorithm can be applied, which does exist in the 3x3 OLL, however OLL algorithm #21 is very nice) For the fourth case best algorithm is the easiest L (OLL algorithm #48) For the fifth case best algorithm is the first T (OLL algorithm #45) For the sixth case best algorithm is the second T (OLL algorithm #33) F (R U R’ U’) (R U R’ U’) F’. This method has three steps: 1. Here, we have to move the pieces of the last layer (while keeping a single colour of the face) until the cube is solved. Note: You may need to reload the page if your slowest cases change. Place your 2x2 Cube on a table with the blue side facing down and hidden. 3. Collection of PLL (Permutation of the Last Layer) Algorithms for CFOP method. 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